phina.js.d.ts
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    Interface TweenStatic

    interface TweenStatic {
        new TweenStatic(target: object): phina.util.Tween;
        EASING: {
            default(t: number, b: number, c: number, d: number): number;
            easeInBack(t: number, b: number, c: number, d: number): number;
            easeInBounce(t: number, b: number, c: number, d: number): number;
            easeInCirc(t: number, b: number, c: number, d: number): number;
            easeInCubic(t: number, b: number, c: number, d: number): number;
            easeInElastic(t: number, b: number, c: number, d: number): number;
            easeInExpo(t: number, b: number, c: number, d: number): number;
            easeInOutBack(t: number, b: number, c: number, d: number): number;
            easeInOutBounce(t: number, b: number, c: number, d: number): number;
            easeInOutCirc(t: number, b: number, c: number, d: number): number;
            easeInOutCubic(t: number, b: number, c: number, d: number): number;
            easeInOutElastic(t: number, b: number, c: number, d: number): number;
            easeInOutExpo(t: number, b: number, c: number, d: number): number;
            easeInOutQuad(t: number, b: number, c: number, d: number): number;
            easeInOutQuart(t: number, b: number, c: number, d: number): number;
            easeInOutQuint(t: number, b: number, c: number, d: number): number;
            easeInOutSine(t: number, b: number, c: number, d: number): number;
            easeInQuad(t: number, b: number, c: number, d: number): number;
            easeInQuart(t: number, b: number, c: number, d: number): number;
            easeInQuint(t: number, b: number, c: number, d: number): number;
            easeInSine(t: number, b: number, c: number, d: number): number;
            easeOutBack(t: number, b: number, c: number, d: number): number;
            easeOutBounce(t: number, b: number, c: number, d: number): number;
            easeOutCirc(t: number, b: number, c: number, d: number): number;
            easeOutCubic(t: number, b: number, c: number, d: number): number;
            easeOutElastic(t: number, b: number, c: number, d: number): number;
            easeOutExpo(t: number, b: number, c: number, d: number): number;
            easeOutInBack(t: number, b: number, c: number, d: number): number;
            easeOutInBounce(t: number, b: number, c: number, d: number): number;
            easeOutInCirc(t: number, b: number, c: number, d: number): number;
            easeOutInCubic(t: number, b: number, c: number, d: number): number;
            easeOutInElastic(t: number, b: number, c: number, d: number): number;
            easeOutInExpo(t: number, b: number, c: number, d: number): number;
            easeOutInQuart(t: number, b: number, c: number, d: number): number;
            easeOutInQuint(t: number, b: number, c: number, d: number): number;
            easeOutInSine(t: number, b: number, c: number, d: number): number;
            easeOutQuad(t: number, b: number, c: number, d: number): number;
            easeOutQuart(t: number, b: number, c: number, d: number): number;
            easeOutQuint(t: number, b: number, c: number, d: number): number;
            easeOutSine(t: number, b: number, c: number, d: number): number;
            liner(t: number, b: number, c: number, d: number): number;
            swing(t: number, b: number, c: number, d: number): number;
        };
        (target: object): phina.util.Tween;
    }
    Index

    Constructors

    Properties

    Constructors

    Properties

    EASING: {
        default(t: number, b: number, c: number, d: number): number;
        easeInBack(t: number, b: number, c: number, d: number): number;
        easeInBounce(t: number, b: number, c: number, d: number): number;
        easeInCirc(t: number, b: number, c: number, d: number): number;
        easeInCubic(t: number, b: number, c: number, d: number): number;
        easeInElastic(t: number, b: number, c: number, d: number): number;
        easeInExpo(t: number, b: number, c: number, d: number): number;
        easeInOutBack(t: number, b: number, c: number, d: number): number;
        easeInOutBounce(t: number, b: number, c: number, d: number): number;
        easeInOutCirc(t: number, b: number, c: number, d: number): number;
        easeInOutCubic(t: number, b: number, c: number, d: number): number;
        easeInOutElastic(t: number, b: number, c: number, d: number): number;
        easeInOutExpo(t: number, b: number, c: number, d: number): number;
        easeInOutQuad(t: number, b: number, c: number, d: number): number;
        easeInOutQuart(t: number, b: number, c: number, d: number): number;
        easeInOutQuint(t: number, b: number, c: number, d: number): number;
        easeInOutSine(t: number, b: number, c: number, d: number): number;
        easeInQuad(t: number, b: number, c: number, d: number): number;
        easeInQuart(t: number, b: number, c: number, d: number): number;
        easeInQuint(t: number, b: number, c: number, d: number): number;
        easeInSine(t: number, b: number, c: number, d: number): number;
        easeOutBack(t: number, b: number, c: number, d: number): number;
        easeOutBounce(t: number, b: number, c: number, d: number): number;
        easeOutCirc(t: number, b: number, c: number, d: number): number;
        easeOutCubic(t: number, b: number, c: number, d: number): number;
        easeOutElastic(t: number, b: number, c: number, d: number): number;
        easeOutExpo(t: number, b: number, c: number, d: number): number;
        easeOutInBack(t: number, b: number, c: number, d: number): number;
        easeOutInBounce(t: number, b: number, c: number, d: number): number;
        easeOutInCirc(t: number, b: number, c: number, d: number): number;
        easeOutInCubic(t: number, b: number, c: number, d: number): number;
        easeOutInElastic(t: number, b: number, c: number, d: number): number;
        easeOutInExpo(t: number, b: number, c: number, d: number): number;
        easeOutInQuart(t: number, b: number, c: number, d: number): number;
        easeOutInQuint(t: number, b: number, c: number, d: number): number;
        easeOutInSine(t: number, b: number, c: number, d: number): number;
        easeOutQuad(t: number, b: number, c: number, d: number): number;
        easeOutQuart(t: number, b: number, c: number, d: number): number;
        easeOutQuint(t: number, b: number, c: number, d: number): number;
        easeOutSine(t: number, b: number, c: number, d: number): number;
        liner(t: number, b: number, c: number, d: number): number;
        swing(t: number, b: number, c: number, d: number): number;
    }